My name is Dylan Loney and I'm a Level and Game Designer living in Vancouver, BC.


I've been interested in Level Design for as long as I can remember, using whatever tools I could get my hands on. My first professional editor was QuArK for Half-Life, and since then I've been busy learning as much as I can.

I never considered a career in games at first. When I started entering and winning some mapping contests though, I began to take it seriously. With praise from the community encouraging me, I finally released my first completed map to the public.

Since then, I've released a ton of levels, created a couple mods, and attended Vancouver Film School where I got the chance to work on a number of fantastic projects.

My last retail project was level design on Little Big Planet Karting (among other things) at United Front Games.

I'm currently working on an independent project, while also seeking employment.


Email : Contact@DylanLoney.com

Phone : 604.999.9756


Vancouver Film School - Honours Game Design Diploma

University of Calgary - Bachelor of Health Sciences


Game Engines - UDK, Unity3D, Source Engine

Art Programs - Photoshop, 3Ds Max, Z-Brush, Flash

Scripting - C#, Kismet, ActionScript 3, UnrealScript (Basic)


December 2011 - December 2012
United Front Games - Level and Game Designer

August 2011 - December 2011
Slant Six Games - Design Support and Scripting

March 2011 - June 2011
Tankd Student Game - Level Design, Game Design, Environmental Art.

July 2010 - June 2011
Vancouver Film School - Various game and level design projects.

January 2008 - Present
Independent Work - Various level and game design projects.